Module:Math: Difference between revisions

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en>Mr. Stradivarius
(Undid revision 586573269 by Mr. Stradivarius (talk) the code refactor broke some existing modules - revert for now while I work out the extent of the problem)
en>Mr. Stradivarius
(Undid revision 586591521 by Mr. Stradivarius (talk) reinstate the new version - the problem was limited to two modules, which I will now fix)
Line 4: Line 4:


]]
]]
local z = {}


local yesno = require('Module:Yesno')
-- Generate random number
local getArgs = require('Module:Arguments').getArgs
function z.random( frame )
first = tonumber(frame.args[1]) -- if it doesn't exist it's NaN, if not a number it's nil
second = tonumber(frame.args[2])


local p = {} -- Holds functions to be returned from #invoke, and functions to make available to other Lua modules.
if first then -- if NaN or nil, will skip down to final return
local wrap = {} -- Holds wrapper functions that process arguments from #invoke. These act as intemediary between functions meant for #invoke and functions meant for Lua.
if first <= second then -- could match if both nil, but already checked that first is a number in last line

return math.random(first, second)
--[[
end
Helper functions used to avoid redundant code.
return math.random(first)
]]
end

return math.random()
local function err(msg)
-- Generates wikitext error messages.
return mw.ustring.format('<strong class="error">Formatting error: %s</strong>', msg)
end

local function unpackNumberArgs(args)
-- Returns an unpacked list of arguments specified with numerical keys.
local ret = {}
for k, v in pairs(args) do
if type(k) == 'number' then
table.insert(ret, v)
end
end
return unpack(ret)
end

local function makeArgArray(...)
-- Makes an array of arguments from a list of arguments that might include nils.
local args = {...} -- Table of arguments. It might contain nils or non-number values, so we can't use ipairs.
local nums = {} -- Stores the numbers of valid numerical arguments.
local ret = {}
for k, v in pairs(args) do
v = p._cleanNumber(v)
if v then
nums[#nums + 1] = k
args[k] = v
end
end
table.sort(nums)
for i, num in ipairs(nums) do
ret[#ret + 1] = args[num]
end
return ret
end

local function applyFuncToArgs(func, ...)
-- Use a function on all supplied arguments, and return the result. The function must accept two numbers as parameters,
-- and must return a number as an output. This number is then supplied as input to the next function call.
local vals = makeArgArray(...)
local count = #vals -- The number of valid arguments
if count == 0 then return
-- Exit if we have no valid args, otherwise removing the first arg would cause an error.
nil, 0
end
local ret = table.remove(vals, 1)
for _, val in ipairs(vals) do
ret = func(ret, val)
end
return ret, count
end

--[[
random

Generate a random number

Usage:
{{#invoke: Math | random }}
{{#invoke: Math | random | maximum value }}
{{#invoke: Math | random | minimum value | maximum value }}
]]

function wrap.random(args)
local first = p._cleanNumber(args[1])
local second = p._cleanNumber(args[2])
return p._random(first, second)
end

function p._random(first, second)
math.randomseed(mw.site.stats.edits + mw.site.stats.pages + os.time() + math.floor(os.clock() * 1000000000))
-- math.random will throw an error if given an explicit nil parameter, so we need to use if statements to check the params.
if first and second then
if first <= second then -- math.random doesn't allow the first number to be greater than the second.
return math.random(first, second)
end
elseif first then
return math.random(first)
else
return math.random()
end
end
end


Line 26: Line 103:


Usage:
Usage:
{{#invoke: Math | order | value }}
{{#invoke: Math | order | value }}
]]
]]

function z.order(frame)
function wrap.order(args)
local input_string = (frame.args[1] or frame.args.x or '0');
local input_string = (args[1] or args.x or '0');
local input_number;
local input_number = p._cleanNumber(input_string);
input_number = z._cleanNumber( frame, input_string );
if input_number == nil then
return err('order of magnitude input appears non-numeric')
if input_number == nil then
else
return '<strong class="error">Formatting error: Order of magnitude input appears non-numeric</strong>'
return p._order(input_number)
else
end
return z._order( input_number )
end
end
end

function z._order(x)
function p._order(x)
if x == 0 then return 0 end
if x == 0 then return 0 end
return math.floor(math.log10(math.abs(x)))
return math.floor(math.log10(math.abs(x)))
end
end


Line 50: Line 127:


Usage:
Usage:
{{ #invoke: Math | precision | value }}
{{ #invoke: Math | precision | value }}
]]
]]

function z.precision( frame )
function wrap.precision(args)
local input_string = (frame.args[1] or frame.args.x or '0');
local input_string = (args[1] or args.x or '0');
local trap_fraction = frame.args.check_fraction or false;
local trap_fraction = args.check_fraction;
local input_number;
local input_number;

if type( trap_fraction ) == 'string' then
if yesno(trap_fraction, true) then -- Returns true for all input except nil, false, "no", "n", "0" and a few others. See [[Module:Yesno]].
trap_fraction = trap_fraction:lower();
local pos = string.find(input_string, '/', 1, true);
if trap_fraction == 'false' or trap_fraction == '0' or
if pos ~= nil then
trap_fraction == 'no' or trap_fraction == '' then
if string.find(input_string, '/', pos + 1, true) == nil then
trap_fraction = false;
local denominator = string.sub(input_string, pos+1, -1);
else
local denom_value = tonumber(denominator);
trap_fraction = true;
if denom_value ~= nil then
end
return math.log10(denom_value);
end
end
end
if trap_fraction then
end
local pos = string.find( input_string, '/', 1, true );
end
if pos ~= nil then

if string.find( input_string, '/', pos + 1, true ) == nil then
local denominator = string.sub( input_string, pos+1, -1 );
input_number, input_string = p._cleanNumber(input_string);
if input_string == nil then
local denom_value = tonumber( denominator );
return err('precision input appears non-numeric')
if denom_value ~= nil then
else
return math.log10(denom_value);
return p._precision(input_string)
end
end
end
end
end
input_number, input_string = z._cleanNumber( frame, input_string );
if input_string == nil then
return '<strong class="error">Formatting error: Precision input appears non-numeric</strong>'
else
return z._precision( input_string )
end
end
end
function z._precision( x )
x = string.upper( x )


function p._precision(x)
local decimal = string.find( x, '.', 1, true )
if type(x) == 'number' then
local exponent_pos = string.find( x, 'E', 1, true )
x = tostring(x)
local result = 0;
end
x = string.upper(x)
if exponent_pos ~= nil then

local exponent = string.sub( x, exponent_pos + 1 )
local decimal = x:find('%.')
x = string.sub( x, 1, exponent_pos - 1 )
local exponent_pos = x:find('E')
result = result - tonumber( exponent )
local result = 0;
end

if decimal ~= nil then
if exponent_pos ~= nil then
result = result + string.len( x ) - decimal
local exponent = string.sub(x, exponent_pos + 1)
x = string.sub(x, 1, exponent_pos - 1)
return result
result = result - tonumber(exponent)
end
end

local pos = string.len( x );
if decimal ~= nil then
while x:byte(pos) == string.byte('0') do
result = result + string.len(x) - decimal
pos = pos - 1
result = result - 1
return result
end
if pos <= 0 then

return 0
local pos = string.len(x);
end
while x:byte(pos) == string.byte('0') do
end
pos = pos - 1
result = result - 1
return result
if pos <= 0 then
return 0
end
end

return result
end
end


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Usage:
Usage:
{{#invoke:Math| max | value1 | value2 | ... }}
{{#invoke:Math| max | value1 | value2 | ... }}
OR
{{#invoke:Math| max }}


Note, any values that do not evaluate to numbers are ignored.
When used with no arguments, it takes its input from the parent
frame. Note, any values that do not evaluate to numbers are ignored.
]]
]]

function z.max( frame )
function wrap.max(args)
local args = frame.args;
return p._max(unpackNumberArgs(args))
end
if args[1] == nil then

local parent = frame:getParent();
function p._max(...)
args = parent.args;
local function maxOfTwo(a, b)
end
if a > b then
local max_value = nil;
return a
else
local i = 1;
return b
while args[i] ~= nil do
end
local val = z._cleanNumber( frame, args[i] );
end
if val ~= nil then
if max_value == nil or val > max_value then
local max_value = applyFuncToArgs(maxOfTwo, ...)
max_value = val;
if max_value then
return max_value
end
end
end
i = i + 1;
end
return max_value
end
end


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Usage:
Usage:
{{#invoke:Math| min | value1 | value2 | ... }}
{{#invoke:Math| min | value1 | value2 | ... }}
OR
OR
{{#invoke:Math| min }}
{{#invoke:Math| min }}


When used with no arguments, it takes its input from the parent
When used with no arguments, it takes its input from the parent
frame. Note, any values that do not evaluate to numbers are ignored.
frame. Note, any values that do not evaluate to numbers are ignored.
]]
]]

function z.min( frame )
function wrap.min(args)
local args = frame.args;
return p._min(unpackNumberArgs(args))
end
if args[1] == nil then

local parent = frame:getParent();
function p._min(...)
args = parent.args;
local function minOfTwo(a, b)
end
if a < b then
local min_value = nil;
return a
else
local i = 1;
return b
while args[i] ~= nil do
end
local val = z._cleanNumber( frame, args[i] );
end
if val ~= nil then
if min_value == nil or val < min_value then
local min_value = applyFuncToArgs(minOfTwo, ...)
min_value = val;
if min_value then
return min_value
end
end
end
i = i + 1;
end
return min_value
end
end


--[[
--[[
average
average

Finds the average
Finds the average

Usage:
Usage:
{{#invoke:Math| average | value1 | value2 | ... }}
{{#invoke:Math| average | value1 | value2 | ... }}
OR
OR
{{#invoke:Math| average }}
{{#invoke:Math| average }}

Note, any values that do not evaluate to numbers are ignored.
When used with no arguments, it takes its input from the parent
frame. Note, any values that do not evaluate to numbers are ignored.
]]
]]

function z.average( frame )
function wrap.average(args)
local args = frame.args;
return p._average(unpackNumberArgs(args))
if args[1] == nil then
end
local parent = frame:getParent();

args = parent.args;
function p._average(...)
end
local sum = 0;
local function getSum(a, b)
return a + b
local count = 0;
end
local sum, count = applyFuncToArgs(getSum, ...)
local i = 1;
if not sum then
while args[i] ~= nil do
return 0
local val = z._cleanNumber( frame, args[i] );
else
if val ~= nil then
sum = sum + val
return sum / count
end
count = count + 1
end
i = i + 1;
end
return (count == 0 and 0 or sum/count)
end
end


Line 230: Line 285:


Usage:
Usage:
{{#invoke:Math | round | value | precision }}
{{#invoke:Math | round | value | precision }}

--]]
--]]

function z.round(frame)
function wrap.round(args)
local value, precision;
local value = p._cleanNumber(args[1] or args.value or 0)
value = z._cleanNumber( frame, frame.args[1] or frame.args.value or 0 );
local precision = p._cleanNumber(args[2] or args.precision or 0)
precision = z._cleanNumber( frame, frame.args[2] or frame.args.precision or 0 );
if value == nil or precision == nil then
return err('round input appears non-numeric')
else
if value == nil or precision == nil then
return p._round(value, precision)
return '<strong class="error">Formatting error: Round input appears non-numeric</strong>'
else
end
return z._round( value, precision );
end
end
end

function z._round( value, precision )
local rescale = math.pow( 10, precision );
function p._round(value, precision)
local rescale = math.pow(10, precision or 0);
return math.floor( value * rescale + 0.5 ) / rescale;
return math.floor(value * rescale + 0.5) / rescale;
end

--[[
mod

Implements the modulo operator

Usage:
{{#invoke:Math | mod | x | y }}

--]]

function wrap.mod(args)
local x = p._cleanNumber(args[1])
local y = p._cleanNumber(args[2])
if not x then
return err('first argument to mod appears non-numeric')
elseif not y then
return err('second argument to mod appears non-numeric')
else
return p._mod(x, y)
end
end

function p._mod(x, y)
local ret = x % y
if not (0 <= ret and ret < y) then
ret = 0
end
return ret
end

--[[
gcd

Calculates the greatest common divisor of multiple numbers

Usage:
{{#invoke:Math | gcd | value 1 | value 2 | value 3 | ... }}
--]]

function wrap.gcd(args)
return p._gcd(unpackNumberArgs(args))
end

function p._gcd(...)
local function findGcd(a, b)
local r = b
local oldr = a
while r ~= 0 do
local quotient = math.floor(oldr / r)
oldr, r = r, oldr - quotient * r
end
if oldr < 0 then
oldr = oldr * -1
end
return oldr
end
local result, count = applyFuncToArgs(findGcd, ...)
return result
end
end


Line 257: Line 371:


Usage:
Usage:
{{#invoke: Math | precision_format | number | precision }}
{{#invoke: Math | precision_format | number | precision }}
]]
]]
function z.precision_format( frame )
-- For access to Mediawiki built-in formatter.
local lang = mw.getContentLanguage();
local value_string, value, precision;
value, value_string = z._cleanNumber( frame, frame.args[1] or 0 );
precision = z._cleanNumber( frame, frame.args[2] or 0 );
-- Check for non-numeric input
if value == nil or precision == nil then
return '<strong class="error">Formatting error: invalid input when rounding</strong>'
end
local current_precision = z._precision( value );


function wrap.precision_format(args)
local order = z._order( value );
local value_string = args[1] or 0
local precision = args[2] or 0
-- Due to round-off effects it is neccesary to limit the returned precision under
return p._precision_format(value_string, precision)
-- some circumstances because the terminal digits will be inaccurately reported.
end
if order + precision >= 14 then
orig_precision = z._precision( value_string );
if order + orig_precision >= 14 then
precision = 13 - order;
end
end


function p._precision_format(value_string, precision)
-- If rounding off, truncate extra digits
-- For access to Mediawiki built-in formatter.
if precision < current_precision then
local lang = mw.getContentLanguage();
value = z._round( value, precision );
current_precision = z._precision( value );
end
local formatted_num = lang:formatNum( math.abs(value) );
local sign;
-- Use proper unary minus sign rather than ASCII default
if value < 0 then
sign = '−';
else
sign = '';
end
-- Handle cases requiring scientific notation
if string.find( formatted_num, 'E', 1, true ) ~= nil or math.abs(order) >= 9 then
value = value * math.pow( 10, -order );
current_precision = current_precision + order;
precision = precision + order;
formatted_num = lang:formatNum( math.abs(value) );
else
order = 0;
end
formatted_num = sign .. formatted_num;
-- Pad with zeros, if needed
if current_precision < precision then
local padding;
if current_precision <= 0 then
if precision > 0 then
local zero_sep = lang:formatNum( 1.1 );
formatted_num = formatted_num .. zero_sep:sub(2,2);


local value
padding = precision;
value, value_string = p._cleanNumber(value_string)
if padding > 20 then
precision = p._cleanNumber(precision)
padding = 20;
end
formatted_num = formatted_num .. string.rep( '0', padding );
end
else
padding = precision - current_precision
if padding > 20 then
padding = 20;
end
formatted_num = formatted_num .. string.rep( '0', padding );
end
end


-- Check for non-numeric input
-- Add exponential notation, if necessary.
if order ~= 0 then
if value == nil or precision == nil then
return err('invalid input when rounding')
-- Use proper unary minus sign rather than ASCII default
end
if order < 0 then

order = '−' .. lang:formatNum( math.abs(order) );
local current_precision = p._precision(value)
else
order = lang:formatNum( order );
local order = p._order(value)

end
-- Due to round-off effects it is neccesary to limit the returned precision under
-- some circumstances because the terminal digits will be inaccurately reported.
formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
if order + precision >= 14 then
end
orig_precision = p._precision(value_string)
if order + orig_precision >= 14 then
return formatted_num;
precision = 13 - order;
end
end

-- If rounding off, truncate extra digits
if precision < current_precision then
value = p._round(value, precision)
current_precision = p._precision(value)
end

local formatted_num = lang:formatNum(math.abs(value))
local sign

-- Use proper unary minus sign rather than ASCII default
if value < 0 then
sign = '−'
else
sign = ''
end

-- Handle cases requiring scientific notation
if string.find(formatted_num, 'E', 1, true) ~= nil or math.abs(order) >= 9 then
value = value * math.pow(10, -order)
current_precision = current_precision + order
precision = precision + order
formatted_num = lang:formatNum(math.abs(value))
else
order = 0;
end
formatted_num = sign .. formatted_num

-- Pad with zeros, if needed
if current_precision < precision then
local padding
if current_precision <= 0 then
if precision > 0 then
local zero_sep = lang:formatNum(1.1)
formatted_num = formatted_num .. zero_sep:sub(2,2)

padding = precision
if padding > 20 then
padding = 20
end

formatted_num = formatted_num .. string.rep('0', padding)
end
else
padding = precision - current_precision
if padding > 20 then
padding = 20
end
formatted_num = formatted_num .. string.rep('0', padding)
end
end

-- Add exponential notation, if necessary.
if order ~= 0 then
-- Use proper unary minus sign rather than ASCII default
if order < 0 then
order = '−' .. lang:formatNum(math.abs(order))
else
order = lang:formatNum(order)
end

formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
end

return formatted_num
end
end


Line 357: Line 477:
]]
]]


function z._cleanNumber( frame, number_string )
function p._cleanNumber(number_string)
if number_string == nil or number_string:len() == 0 then
if type(number_string) == 'number' then
-- We were passed a number, so we don't need to do any processing.
return nil, nil;
return number_string, tostring(number_string)
end
elseif type(number_string) ~= 'string' or not number_string:find('%S') then
-- We were passed a non-string or a blank string, so exit.
-- Attempt basic conversion
return nil, nil;
local number = tonumber( number_string )
end

-- If failed, attempt to evaluate input as an expression
-- Attempt basic conversion
if number == nil then
local attempt = frame:preprocess( '{{#expr: ' .. number_string .. '}}' );
local number = tonumber(number_string)

attempt = tonumber( attempt );
-- If failed, attempt to evaluate input as an expression
if attempt ~= nil then
number = attempt;
if number == nil then
local frame = mw.getCurrentFrame()
number_string = tostring( number );
local attempt = frame:preprocess('{{#expr: ' .. number_string .. '}}')
else
attempt = tonumber(attempt)
number = nil;
if attempt ~= nil then
number_string = nil;
number = attempt
end
number_string = tostring(number)
else
else
-- String is valid but may contain padding, clean it.
number = nil
number_string = number_string:match( "^%s*(.-)%s*$" );
number_string = nil
end
end
else
return number, number_string;
number_string = number_string:match("^%s*(.-)%s*$") -- String is valid but may contain padding, clean it.
number_string = number_string:match("^%+(.*)$") or number_string -- Trim any leading + signs.
if number_string:find('^%-?0[xX]') then
-- Number is using 0xnnn notation to indicate base 16; use the number that Lua detected instead.
number_string = tostring(number)
end
end

return number, number_string
end

--[[
Wrapper function that does basic argument processing. This ensures that all functions from #invoke can use either the current
frame or the parent frame, and it also trims whitespace for all arguments and removes blank arguments.
]]

local function makeWrapper(funcName)
return function (frame)
local args = getArgs(frame) -- Argument processing is left to Module:Arguments. Whitespace is trimmed and blank arguments are removed.
return wrap[funcName](args)
end
end

for funcName in pairs(wrap) do
p[funcName] = makeWrapper(funcName)
end
end


return z
return p

Revision as of 05:49, 18 December 2013

Documentation for this module may be created at Module:Math/doc

--[[

This module provides a number of basic mathematical operations.

]]

local yesno = require('Module:Yesno')
local getArgs = require('Module:Arguments').getArgs

local p = {} -- Holds functions to be returned from #invoke, and functions to make available to other Lua modules.
local wrap = {} -- Holds wrapper functions that process arguments from #invoke. These act as intemediary between functions meant for #invoke and functions meant for Lua.

--[[
Helper functions used to avoid redundant code.
]]

local function err(msg)
	-- Generates wikitext error messages.
	return mw.ustring.format('<strong class="error">Formatting error: %s</strong>', msg)
end

local function unpackNumberArgs(args)
	-- Returns an unpacked list of arguments specified with numerical keys.
	local ret = {}
	for k, v in pairs(args) do
		if type(k) == 'number' then
			table.insert(ret, v)
		end
	end
	return unpack(ret)
end

local function makeArgArray(...)
	-- Makes an array of arguments from a list of arguments that might include nils.
	local args = {...} -- Table of arguments. It might contain nils or non-number values, so we can't use ipairs.
	local nums = {} -- Stores the numbers of valid numerical arguments.
	local ret = {}
	for k, v in pairs(args) do
		v = p._cleanNumber(v)
		if v then
			nums[#nums + 1] = k
			args[k] = v
		end
	end
	table.sort(nums)
	for i, num in ipairs(nums) do
		ret[#ret + 1] = args[num]
	end
	return ret
end

local function applyFuncToArgs(func, ...)
	-- Use a function on all supplied arguments, and return the result. The function must accept two numbers as parameters,
	-- and must return a number as an output. This number is then supplied as input to the next function call.
	local vals = makeArgArray(...)	
	local count = #vals -- The number of valid arguments
	if count == 0 then return
		-- Exit if we have no valid args, otherwise removing the first arg would cause an error.
		nil, 0
	end 
	local ret = table.remove(vals, 1)
	for _, val in ipairs(vals) do
		ret = func(ret, val)
	end
	return ret, count
end

--[[
random

Generate a random number

Usage:
{{#invoke: Math | random }}
{{#invoke: Math | random | maximum value }}
{{#invoke: Math | random | minimum value | maximum value }}
]]

function wrap.random(args)
	local first = p._cleanNumber(args[1])
	local second = p._cleanNumber(args[2])
	return p._random(first, second)
end

function p._random(first, second)
	math.randomseed(mw.site.stats.edits + mw.site.stats.pages + os.time() + math.floor(os.clock() * 1000000000))
	-- math.random will throw an error if given an explicit nil parameter, so we need to use if statements to check the params.
	if first and second then
		if first <= second then -- math.random doesn't allow the first number to be greater than the second.
			return math.random(first, second)
		end
	elseif first then
		return math.random(first)
	else
		return math.random()
	end
end

--[[
order

Determine order of magnitude of a number

Usage:
{{#invoke: Math | order | value }}
]]

function wrap.order(args)
	local input_string = (args[1] or args.x or '0');
	local input_number = p._cleanNumber(input_string);
	if input_number == nil then
		return err('order of magnitude input appears non-numeric')
	else
		return p._order(input_number)
	end    
end

function p._order(x)
	if x == 0 then return 0 end
	return math.floor(math.log10(math.abs(x)))
end

--[[
precision

Detemines the precision of a number using the string representation

Usage:
{{ #invoke: Math | precision | value }}
]]

function wrap.precision(args)
	local input_string = (args[1] or args.x or '0');
	local trap_fraction = args.check_fraction;
	local input_number;

	if yesno(trap_fraction, true) then -- Returns true for all input except nil, false, "no", "n", "0" and a few others. See [[Module:Yesno]].
		local pos = string.find(input_string, '/', 1, true);
		if pos ~= nil then
			if string.find(input_string, '/', pos + 1, true) == nil then
				local denominator = string.sub(input_string, pos+1, -1);
				local denom_value = tonumber(denominator);
				if denom_value ~= nil then
					return math.log10(denom_value);
				end
			end                        
		end
	end    

	input_number, input_string = p._cleanNumber(input_string);
	if input_string == nil then
		return err('precision input appears non-numeric')
	else
		return p._precision(input_string)
	end    
end

function p._precision(x)
	if type(x) == 'number' then
		x = tostring(x)
	end
	x = string.upper(x)

	local decimal = x:find('%.')
	local exponent_pos = x:find('E')
	local result = 0;

	if exponent_pos ~= nil then
		local exponent = string.sub(x, exponent_pos + 1)
		x = string.sub(x, 1, exponent_pos - 1)
		result = result - tonumber(exponent)
	end    

	if decimal ~= nil then
		result = result + string.len(x) - decimal
		return result
	end

	local pos = string.len(x);
	while x:byte(pos) == string.byte('0') do
		pos = pos - 1
		result = result - 1
		if pos <= 0 then
			return 0
		end
	end

	return result
end

--[[
max

Finds the maximum argument

Usage:
{{#invoke:Math| max | value1 | value2 | ... }}

Note, any values that do not evaluate to numbers are ignored.
]]

function wrap.max(args)
	return p._max(unpackNumberArgs(args))
end

function p._max(...)
	local function maxOfTwo(a, b)
		if a > b then
			return a
		else
			return b
		end
	end
	local max_value = applyFuncToArgs(maxOfTwo, ...)
	if max_value then
		return max_value
	end
end

--[[
min 

Finds the minimum argument

Usage:
{{#invoke:Math| min | value1 | value2 | ... }}
OR
{{#invoke:Math| min }}

When used with no arguments, it takes its input from the parent
frame.  Note, any values that do not evaluate to numbers are ignored.
]]

function wrap.min(args)
	return p._min(unpackNumberArgs(args))
end

function p._min(...)
	local function minOfTwo(a, b)
		if a < b then
			return a
		else
			return b
		end
	end
	local min_value = applyFuncToArgs(minOfTwo, ...)
	if min_value then
		return min_value
	end
end

--[[
average 

Finds the average

Usage:
{{#invoke:Math| average | value1 | value2 | ... }}
OR
{{#invoke:Math| average }}

Note, any values that do not evaluate to numbers are ignored.
]]

function wrap.average(args)
	return p._average(unpackNumberArgs(args))
end

function p._average(...)
	local function getSum(a, b)
		return a + b
	end
	local sum, count = applyFuncToArgs(getSum, ...)
	if not sum then
		return 0
	else
		return sum / count
	end
end

--[[
round

Rounds a number to specified precision

Usage:
{{#invoke:Math | round | value | precision }}

--]]

function wrap.round(args)
	local value = p._cleanNumber(args[1] or args.value or 0)
	local precision = p._cleanNumber(args[2] or args.precision or 0)
	if value == nil or precision == nil then
		return err('round input appears non-numeric')
	else
		return p._round(value, precision)
	end    
end

function p._round(value, precision)
	local rescale = math.pow(10, precision or 0);
	return math.floor(value * rescale + 0.5) / rescale;
end

--[[
mod

Implements the modulo operator

Usage:
{{#invoke:Math | mod | x | y }}

--]]

function wrap.mod(args)
	local x = p._cleanNumber(args[1])
	local y = p._cleanNumber(args[2])
	if not x then
		return err('first argument to mod appears non-numeric')
	elseif not y then
		return err('second argument to mod appears non-numeric')
	else
		return p._mod(x, y)
	end    
end

function p._mod(x, y)
	local ret = x % y
	if not (0 <= ret and ret < y) then
		ret = 0
	end
	return ret
end

--[[
gcd

Calculates the greatest common divisor of multiple numbers

Usage:
{{#invoke:Math | gcd | value 1 | value 2 | value 3 | ... }}
--]]

function wrap.gcd(args)
	return p._gcd(unpackNumberArgs(args))
end

function p._gcd(...)
	local function findGcd(a, b)
		local r = b
		local oldr = a
		while r ~= 0 do
			local quotient = math.floor(oldr / r)
			oldr, r = r, oldr - quotient * r
		end
		if oldr < 0 then
			oldr = oldr * -1
		end
		return oldr
	end
	local result, count = applyFuncToArgs(findGcd, ...)
	return result
end

--[[
precision_format

Rounds a number to the specified precision and formats according to rules 
originally used for {{template:Rnd}}.  Output is a string.

Usage:
{{#invoke: Math | precision_format | number | precision }}
]]

function wrap.precision_format(args)
	local value_string = args[1] or 0
	local precision = args[2] or 0
	return p._precision_format(value_string, precision)
end

function p._precision_format(value_string, precision)
	-- For access to Mediawiki built-in formatter.
	local lang = mw.getContentLanguage();

	local value
	value, value_string = p._cleanNumber(value_string)
	precision = p._cleanNumber(precision)

	-- Check for non-numeric input
	if value == nil or precision == nil then
		return err('invalid input when rounding')
	end

	local current_precision = p._precision(value)
	local order = p._order(value)

	-- Due to round-off effects it is neccesary to limit the returned precision under
	-- some circumstances because the terminal digits will be inaccurately reported.
	if order + precision >= 14 then
		orig_precision = p._precision(value_string)
		if order + orig_precision >= 14 then
			precision = 13 - order;        
		end        
	end

	-- If rounding off, truncate extra digits
	if precision < current_precision then
		value = p._round(value, precision)
		current_precision = p._precision(value)
	end    

	local formatted_num = lang:formatNum(math.abs(value))
	local sign

	-- Use proper unary minus sign rather than ASCII default
	if value < 0 then
		sign = '−'
	else
		sign = ''
	end    

	-- Handle cases requiring scientific notation
	if string.find(formatted_num, 'E', 1, true) ~= nil or math.abs(order) >= 9 then
		value = value * math.pow(10, -order)
		current_precision = current_precision + order
		precision = precision + order
		formatted_num = lang:formatNum(math.abs(value))
	else
		order = 0;        
	end
	formatted_num = sign .. formatted_num

	-- Pad with zeros, if needed    
	if current_precision < precision then
		local padding
		if current_precision <= 0 then
			if precision > 0 then
				local zero_sep = lang:formatNum(1.1)
				formatted_num = formatted_num .. zero_sep:sub(2,2)

				padding = precision
				if padding > 20 then
					padding = 20
				end

				formatted_num = formatted_num .. string.rep('0', padding)
			end            
		else                   
			padding = precision - current_precision
			if padding > 20 then
				padding = 20
			end
			formatted_num = formatted_num .. string.rep('0', padding)
		end
	end

	-- Add exponential notation, if necessary.
	if order ~= 0 then
		-- Use proper unary minus sign rather than ASCII default
		if order < 0 then
			order = '−' .. lang:formatNum(math.abs(order))
		else
			order = lang:formatNum(order)
		end    

		formatted_num = formatted_num .. '<span style="margin:0 .15em 0 .25em">×</span>10<sup>' .. order .. '</sup>'
	end

	return formatted_num
end

--[[
Helper function that interprets the input numerically.  If the 
input does not appear to be a number, attempts evaluating it as
a parser functions expression.
]]

function p._cleanNumber(number_string)
	if type(number_string) == 'number' then
		-- We were passed a number, so we don't need to do any processing.
		return number_string, tostring(number_string)
	elseif type(number_string) ~= 'string' or not number_string:find('%S') then
		-- We were passed a non-string or a blank string, so exit.
		return nil, nil;
	end

	-- Attempt basic conversion
	local number = tonumber(number_string)

	-- If failed, attempt to evaluate input as an expression
	if number == nil then
		local frame = mw.getCurrentFrame()
		local attempt = frame:preprocess('{{#expr: ' .. number_string .. '}}')
		attempt = tonumber(attempt)
		if attempt ~= nil then
			number = attempt
			number_string = tostring(number)
		else
			number = nil
			number_string = nil
		end
	else
		number_string = number_string:match("^%s*(.-)%s*$") -- String is valid but may contain padding, clean it.
		number_string = number_string:match("^%+(.*)$") or number_string -- Trim any leading + signs.
		if number_string:find('^%-?0[xX]') then
			-- Number is using 0xnnn notation to indicate base 16; use the number that Lua detected instead.
			number_string = tostring(number)
		end
	end

	return number, number_string
end

--[[
Wrapper function that does basic argument processing. This ensures that all functions from #invoke can use either the current
frame or the parent frame, and it also trims whitespace for all arguments and removes blank arguments.
]]

local function makeWrapper(funcName)
	return function (frame)
		local args = getArgs(frame) -- Argument processing is left to Module:Arguments. Whitespace is trimmed and blank arguments are removed.
		return wrap[funcName](args)
	end
end

for funcName in pairs(wrap) do
	p[funcName] = makeWrapper(funcName)
end

return p