Synthesizer: Difference between revisions
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When synthesizers first entered the underground music scene in the early 1960s, constructing them was difficult. Knowledge of engineering specific to making sound waves was scarce and components were not ideal for making music. Furthermore, people didn't have references - they didn't know what they wanted to build. In the 21st century, however, synthesizer design is commonplace and many sources of information from people to websites share the basic as well as the secrets. It's even possible to construct playable synthesizer instruments in your own home with less than $100 in parts. |
When synthesizers first entered the underground music scene in the early 1960s, constructing them was difficult. Knowledge of engineering specific to making sound waves was scarce and components were not ideal for making music. Furthermore, people didn't have references - they didn't know what they wanted to build. In the 21st century, however, synthesizer design is commonplace and many sources of information from people to websites share the basic as well as the secrets. It's even possible to construct playable synthesizer instruments in your own home with less than $100 in parts. |
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== Synthesis techniques == |
== Synthesis techniques == |
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In electronic music synthesizers the main techniques to create and shape sound are: |
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* [[Subtractive synthesis]] starts with a rich sound wave and subtracts frequencies using filters (e.g., [https://en.wikipedia.org/wiki/Moog_synthesizer Moog synthesizer]s). |
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=== Subtractive Synthesis === |
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* [[Additive synthesis]] builds complex sounds by adding together simpler waveforms, typically sine waves (e.g., [https://en.wikipedia.org/wiki/Hammond_organ Hammond organ]). |
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* [[FM synthesis]] is the modulation of one waveform by another to create complex harmonic content (e.g., [https://en.wikipedia.org/wiki/Yamaha_DX7 Yamaha DX7]). |
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=== Additive Synthesis === |
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* [[Granular synthesis]] splits sound into small grains and manipulates them to create new textures (e.g., Xenakis' [https://en.wikipedia.org/wiki/UPIC UPIC] system). |
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=== FM Synthesis === |
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* [[Phase distortion ]] is similar to FM synthesis but uses different phase modulation techniques (e.g., [https://en.wikipedia.org/wiki/Casio_CZ_synthesizers Casio CZ] series). |
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=== Wavetable Synthesis === |
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=== Granular Synthesis === |
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Splits sound into small grains and manipulates them to create new textures (e.g., Xenakis' [https://en.wikipedia.org/wiki/UPIC UPIC] system). |
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=== Physical Modeling === |
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=== Sample-based Synthesis === |
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=== Phase Distortion === |
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Similar to FM synthesis but uses different phase modulation techniques (e.g., [https://en.wikipedia.org/wiki/Casio_CZ_synthesizers Casio CZ] series). |
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== See also == |
== See also == |