Wavetable synthesis: Difference between revisions

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'''Wavetable synthesis''' is used in some digital [[synthesizer]]s to implement a restricted form of real-time [[additive synthesis]]. The technique was first developed by [[Wolfgang Palm]] of [[Palm Products GmbH|PPG]] in the late 1970s <ref>[http://seib.synth.net/documents/w22omeng.pdf PPG Wave 2.2 owners manual]</ref><ref>[http://wolfgangpalm.com/ppg_blogs/c4/ Part 4 "Digital Age"] on Wolfgang Palm's blog</ref> and published in 1979,<ref name="Andresen">''A New Way in Sound Synthesis'' by Uwe Andresen, Audio Engineering Society (AES), 62nd AES Convention (Brussels, Belgium), 1979</ref> and has since been used as the primary synthesis method in synthesizers built by PPG and [[Waldorf Music]] and as an auxiliary synthesis method by [[Sequential Circuits]], [[Ensoniq]], [[Korg]], [[Access Music]], [[Dave Smith Instruments]] and others.
 
== Principle ==
Wavetable synthesis is periodic reproduction of a single-cycle [[waveform]].<ref>''[http://www.musicdsp.org/files/Wavetable-101.pdf Wavetable Synthesis 101, A Fundamental Perspective]'' by Robert Bristow-Johnson, Audio Engineering Society (AES), 101st AES Convention (Los Angeles, California), 1996</ref> The distinction from other synthesis methods employing single-cycle waveforms is that multiple single-cycle waveforms are used (originally as a table of 64 waveforms with 128 samples each<ref name="Andresen"/>) and some means of [[amplitude modulation]] and mixing the single-cycle waveforms is employed.
 
Both variable and (more commonly) fixed sample rate systems are used <ref>''Practical Considerations in the Design of Music Systems using VLSI'' by J. William Mauchly, Albert J. Charpentier, Audio Engineering Society (AES), AES 5th International Conference: Music and Digital Technology, 1987</ref> and the wave modulation rate is usually significantly smaller (slower) than the [[sample rate]]. Depending on the details of the actual implementation, the sound produced by wavetable synthesis may also contain recognizable artifacts, especially [[aliasing]], [[quantization error]]s, and [[phase truncation]] noise.
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