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When synthesizers first entered the underground music scene in the early 1960s, constructing them was difficult. Knowledge of engineering specific to making sound waves was scarce and components were not ideal for making music. Furthermore, people didn't have references - they didn't know what they wanted to build. In the 21st century, however, synthesizer design is commonplace and many sources of information from people to websites share the basic as well as the secrets. It's even possible to construct playable synthesizer instruments in your own home with less than $100 in parts.
When synthesizers first entered the underground music scene in the early 1960s, constructing them was difficult. Knowledge of engineering specific to making sound waves was scarce and components were not ideal for making music. Furthermore, people didn't have references - they didn't know what they wanted to build. In the 21st century, however, synthesizer design is commonplace and many sources of information from people to websites share the basic as well as the secrets. It's even possible to construct playable synthesizer instruments in your own home with less than $100 in parts.


== Synthesis techniques ==<!-- this section requires verification -->
== Synthesis techniques ==
Synthesis techniques to create and shape sound in electronic music.
In electronic music synthesizers the main techniques to create and shape sound are:
* [[Subtractive synthesis]] starts with a rich sound wave and subtracts frequencies using filters (e.g., [https://en.wikipedia.org/wiki/Moog_synthesizer Moog synthesizer]s).
=== Subtractive Synthesis ===
Starts with a rich sound wave and subtracts frequencies using filters (e.g., [https://en.wikipedia.org/wiki/Moog_synthesizer Moog synthesizer]s).
* [[Additive synthesis]] builds complex sounds by adding together simpler waveforms, typically sine waves (e.g., [https://en.wikipedia.org/wiki/Hammond_organ Hammond organ]).
* [[FM synthesis]] is the modulation of one waveform by another to create complex harmonic content (e.g., [https://en.wikipedia.org/wiki/Yamaha_DX7 Yamaha DX7]).

* [[Wavetable synthesis]] uses tables of pre-recorded waveforms and allows smooth transitions between them (e.g., [https://en.wikipedia.org/wiki/PPG_Wave PPG Wave]).
=== Additive Synthesis ===
Builds complex sounds by adding together simpler waveforms, typically sine waves (e.g., [https://en.wikipedia.org/wiki/Hammond_organ Hammond organ]).
* [[Granular synthesis]] splits sound into small grains and manipulates them to create new textures (e.g., Xenakis' [https://en.wikipedia.org/wiki/UPIC UPIC] system).
* [[Physical modeling]] simulates the physical properties of musical instruments using mathematical models (e.g., Yamaha VL1).

* [[Sample-based synthesis]] uses recorded samples of real instruments or sounds, which can be manipulated (e.g., [https://en.wikipedia.org/wiki/Akai_MPC Akai MPC] series).
=== FM Synthesis ===
Modulates one waveform with another to create complex harmonic content (e.g., [https://en.wikipedia.org/wiki/Yamaha_DX7 Yamaha DX7]).
* [[Phase distortion ]] is similar to FM synthesis but uses different phase modulation techniques (e.g., [https://en.wikipedia.org/wiki/Casio_CZ_synthesizers Casio CZ] series).

=== Wavetable Synthesis ===
Uses tables of pre-recorded waveforms and allows smooth transitions between them (e.g., [https://en.wikipedia.org/wiki/PPG_Wave PPG Wave]).

=== Granular Synthesis ===
Splits sound into small grains and manipulates them to create new textures (e.g., Xenakis' [https://en.wikipedia.org/wiki/UPIC UPIC] system).

=== Physical Modeling ===
Simulates the physical properties of musical instruments using mathematical models (e.g., Yamaha VL1).

=== Sample-based Synthesis ===
Uses recorded samples of real instruments or sounds, which can be manipulated (e.g., [https://en.wikipedia.org/wiki/Akai_MPC Akai MPC] series).

=== Phase Distortion ===
Similar to FM synthesis but uses different phase modulation techniques (e.g., [https://en.wikipedia.org/wiki/Casio_CZ_synthesizers Casio CZ] series).


== See also ==
== See also ==

Revision as of 08:54, 30 June 2024

The combination of modules that is the basis for nearly all subtractive synthesizers.

Voltage control defines the synthesizer and differentiates it from separate components such as amplifiers, oscillators, filters, etc.[1]

The synthesizer generates and modifies electronic waveforms in the audio spectrum. Unlike traditional acoustic instruments such as violin, percussion, etc., the electronic medium is highly flexible. Instead of physically altering the material of typical instruments, such as bracing a guitar to change its resonance, synthesizers can only need to change electrical or digital values to make new sounds. This makes them much more fluent than traditional acoustic instruments. It also means they can create sounds that aren't physically possible. Finally, players can explore the variety of sounds much more quickly and easily.

When synthesizers first entered the underground music scene in the early 1960s, constructing them was difficult. Knowledge of engineering specific to making sound waves was scarce and components were not ideal for making music. Furthermore, people didn't have references - they didn't know what they wanted to build. In the 21st century, however, synthesizer design is commonplace and many sources of information from people to websites share the basic as well as the secrets. It's even possible to construct playable synthesizer instruments in your own home with less than $100 in parts.

Synthesis techniques

In electronic music synthesizers the main techniques to create and shape sound are:

See also

References

  1. ^ Vladimir Ussachevsky: A Bio-bibliography by Ralph Hartsock, Carl John Rahkonen, Greenwood Press, 2000, ISBN 0313298521

Further reading

  • The new complete synthesizer by David Crombie, Omnibus Press, 1986, ISBN 0711907013
  • Analog Days: The Invention and Impact of the Moog Synthesizer by Trevor Pinch, Harvard University Press, 2004, ISBN 0-674-01617-3

External links