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When synthesizers first entered the underground music scene in the early 1960s, constructing them was difficult. Knowledge of engineering specific to making sound waves was scarce and components were not ideal for making music. Furthermore, people didn't have references - they didn't know what they wanted to build. In the 21st century, however, synthesizer design is commonplace and many sources of information from people to websites share the basic as well as the secrets. It's even possible to construct playable synthesizer instruments in your own home with less than $100 in parts.
When synthesizers first entered the underground music scene in the early 1960s, constructing them was difficult. Knowledge of engineering specific to making sound waves was scarce and components were not ideal for making music. Furthermore, people didn't have references - they didn't know what they wanted to build. In the 21st century, however, synthesizer design is commonplace and many sources of information from people to websites share the basic as well as the secrets. It's even possible to construct playable synthesizer instruments in your own home with less than $100 in parts.


== Synthesis techniques ==<!-- replace links to Wikipedia by wikilinks when the article exists -->
== Synthesis techniques ==<!-- replace external links by wikilinks when the article exists -->
In electronic music synthesizers, the main techniques to create and shape sound are:
In electronic music synthesizers, the main techniques, occasionally combinations of these, both in hardware and software, to create and shape sounds are:
=== Hardware ===
=== Hardware ===
* [[Subtractive synthesis]] starts with a rich sound wave and subtracts frequencies using filters (e.g., [https://en.wikipedia.org/wiki/Moog_synthesizer Moog synthesizer]s).
* [[Subtractive synthesis]] starts with a rich sound wave and subtracts frequencies using filters (e.g., most [[modular synthesizer]]s).
* [https://en.wikipedia.org/wiki/Additive_synthesis Additive synthesis] builds complex sounds by adding together simpler waveforms, typically sine waves (e.g., [https://en.wikipedia.org/wiki/Hammond_organ Hammond organ]).
* [https://en.wikipedia.org/wiki/Additive_synthesis Additive synthesis] builds complex sounds by adding together simpler waveforms, typically sine waves (e.g., the [https://en.wikipedia.org/wiki/Hammond_organ Hammond organ] or the software synth [https://github.com/eclab/flow Flow]).
* [https://en.wikipedia.org/wiki/Frequency_modulation_synthesis FM synthesis] is the modulation of one waveform by another to create complex harmonic content (e.g., [https://en.wikipedia.org/wiki/Yamaha_DX7 Yamaha DX7]).
* [https://en.wikipedia.org/wiki/Frequency_modulation_synthesis FM synthesis] is the modulation of one waveform by another to create complex harmonic content (e.g., the [https://en.wikipedia.org/wiki/Yamaha_DX7 Yamaha DX7] or the DIY [[Futur3soundz XFM2]]).
* [[Wavetable synthesis]] uses tables of pre-recorded waveforms and allows smooth transitions between them (e.g., [https://en.wikipedia.org/wiki/PPG_Wave PPG Wave]).
* [[Wavetable synthesis]] typically manipulates single-cycle waveforms stored in tables for smooth transitions between them (e.g., the [https://en.wikipedia.org/wiki/PPG_Wave PPG Wave] or the DIY [https://www.elby-designs.com/webtek/monowave/monowave.htm Elby MonoWave(X)]).
* [https://en.wikipedia.org/wiki/Phase_distortion_synthesis Phase distortion synthesis] is similar to FM synthesis but uses different phase modulation techniques (e.g., [https://en.wikipedia.org/wiki/Casio_CZ_synthesizers Casio CZ] series).
* [https://en.wikipedia.org/wiki/Phase_distortion_synthesis Phase distortion synthesis] is similar to FM synthesis but uses different phase modulation techniques (e.g., the [https://en.wikipedia.org/wiki/Casio_CZ_synthesizers Casio CZ] series).
=== Software ===
=== Software ===
* [https://en.wikipedia.org/wiki/Sample-based_synthesis Sample-based synthesis] uses recorded samples of real instruments or sounds, which can be manipulated (e.g., [https://en.wikipedia.org/wiki/Akai_MPC Akai MPC] series).
* [https://en.wikipedia.org/wiki/Sample-based_synthesis Sample-based synthesis] uses recorded samples of real instruments or sounds, which can be manipulated (e.g., the [https://en.wikipedia.org/wiki/Fairlight_CMI Fairlight CMI] or the DIY [https://www.samplerbox.org/ SamplerBox]). This is different from a rompler, which typically uses pre-recorded samples in a playback format without extensive manipulation capabilities (e.g., the [[Yamaha DB50XG]]).
* [https://en.wikipedia.org/wiki/Granular_synthesis Granular synthesis] splits sound into small grains and manipulates them to create new textures (e.g., Xenakis' [https://en.wikipedia.org/wiki/UPIC UPIC] system).
* [https://en.wikipedia.org/wiki/Granular_synthesis Granular synthesis] splits sound into small grains and manipulates them to create new textures (e.g., [[Mutable Instruments Clouds]]).
* [https://en.wikipedia.org/wiki/Physical_modelling_synthesis Physical modelling synthesis] simulates the physical properties of musical instruments using mathematical models (e.g., Yamaha VL1).
* [https://en.wikipedia.org/wiki/Physical_modelling_synthesis Physical modelling synthesis] simulates the physical properties of musical instruments using mathematical models (e.g., the Yamaha VL1).
* [https://en.wikipedia.org/wiki/Analog_modeling_synthesizer Analog modeling synthesis] emulates the sound and behavior of vintage analog synthesizers using digital algorithms (e.g., [https://en.wikipedia.org/wiki/Nord_Lead Clavia Nord Lead]).
* [https://en.wikipedia.org/wiki/Analog_modeling_synthesizer Analog modeling synthesis] emulates the sound and behavior of vintage analog synthesizers using digital algorithms (e.g., the [https://en.wikipedia.org/wiki/Nord_Lead Clavia Nord Lead] or the DIY [[TubeOhm Jeannie]]).
* [https://en.wikipedia.org/wiki/Linear_arithmetic_synthesis Linear arithmetic synthesis] combines sampled attack transients with synthesized sustain portions to create complex sounds (e.g., [https://en.wikipedia.org/wiki/Roland_D-50 Roland D-50]).
* [https://en.wikipedia.org/wiki/Linear_arithmetic_synthesis Linear arithmetic synthesis] combines sampled attack transients with synthesized sustain portions to create complex sounds (e.g., the [https://en.wikipedia.org/wiki/Roland_D-50 Roland D-50]).
* [https://en.wikipedia.org/wiki/Digital_waveguide_synthesis Vector synthesis] blends multiple sound sources dynamically using a joystick or vector mixer to create evolving timbres (e.g., [https://en.wikipedia.org/wiki/Korg_Wavestation Korg Wavestation]).
* [https://en.wikipedia.org/wiki/Digital_waveguide_synthesis Vector synthesis] blends multiple sound sources dynamically using a joystick or vector mixer to create evolving timbres (e.g., the [https://en.wikipedia.org/wiki/Korg_Wavestation Korg Wavestation]).
* [https://en.wikipedia.org/wiki/Digital_waveguide_synthesis Digital waveguide synthesis] uses mathematical models to simulate the propagation of waves through a medium, often used to replicate the sounds of string and wind instruments (e.g., [[Mutable Instruments Elements]] and [[Mutable Instruments Rings]]).
* [https://en.wikipedia.org/wiki/Digital_waveguide_synthesis Digital waveguide synthesis] uses mathematical models to simulate the propagation of waves through a medium (e.g., [[Mutable Instruments Elements]] and [[Mutable Instruments Rings]]).


== See also ==
== See also ==

Latest revision as of 13:12, 30 June 2024

The combination of modules that is the basis for nearly all subtractive synthesizers.

Voltage control defines the synthesizer and differentiates it from separate components such as amplifiers, oscillators, filters, etc.[1]

The synthesizer generates and modifies electronic waveforms in the audio spectrum. Unlike traditional acoustic instruments such as violin, percussion, etc., the electronic medium is highly flexible. Instead of physically altering the material of typical instruments, such as bracing a guitar to change its resonance, synthesizers can only need to change electrical or digital values to make new sounds. This makes them much more fluent than traditional acoustic instruments. It also means they can create sounds that aren't physically possible. Finally, players can explore the variety of sounds much more quickly and easily.

When synthesizers first entered the underground music scene in the early 1960s, constructing them was difficult. Knowledge of engineering specific to making sound waves was scarce and components were not ideal for making music. Furthermore, people didn't have references - they didn't know what they wanted to build. In the 21st century, however, synthesizer design is commonplace and many sources of information from people to websites share the basic as well as the secrets. It's even possible to construct playable synthesizer instruments in your own home with less than $100 in parts.

Synthesis techniques

In electronic music synthesizers, the main techniques, occasionally combinations of these, both in hardware and software, to create and shape sounds are:

Hardware

Software

See also

References

  1. ^ Vladimir Ussachevsky: A Bio-bibliography by Ralph Hartsock, Carl John Rahkonen, Greenwood Press, 2000, ISBN 0313298521

Further reading

  • The new complete synthesizer by David Crombie, Omnibus Press, 1986, ISBN 0711907013
  • Analog Days: The Invention and Impact of the Moog Synthesizer by Trevor Pinch, Harvard University Press, 2004, ISBN 0-674-01617-3

External links